5/15/2023 0 Comments Map of the looter![]() ![]() This is kind of halfway to being a stamina gauge, only not really. Putting a bow in there instead grants you access to a powerful ranged shot you can charge and execute on the move. Each weapon has a different sort of attack for all of the above your light attacks are different if you tap the buttons or hold them down, while your shoulder attacks vary based on weapon.įor example, if you have a sword in one of your “phantom” slots, you can send the blade out at range to slash away at enemies even while you’re attacking at the cost of a continual spirit gauge drain. Two of your weapons are bound to your light attack and your heavy attack, while the other two are bound to “phantom” abilities and wielded without hands. You’re not swapping to different sets you’re swapping between four attack types. So, remember how I mentioned that you have four weapons before? Well, there’s a lot going on with those weapons. ![]() The elaborate list of all the things you did or failed to do after each combat encounter makes it clear there’s a lot going on there I just can only barely summarize it. ![]() What was a bit detrimental was the fact that this beta version also lacked much of anything in the way of a tutorial, which meant that what I am absolutely sure is a deeper combat engine than I understood was kind of a flailing mess, at least at first. I’ll want more in the full release, but this isn’t it. It’s a big baroque fantasy world in which I load up on not one, not two, not three, but four weapons at a time and I’m supposed to use all of them to hack and slash through monsters. ![]() There’s a tower, I think? You’re trying to… invade it, or stop something? People keep talking about a thing called the “Gideon Coffin”? Like, it sounds bonkers and weird in all the general “Western fantasy through a Japanese lens” ways that this stuff tends to be, but I have no larger framework to place any of this in.Īnd you know, that’s fine. I’m sure that there are already fans who are far more invested in the lore for this particular title than I am, but the beta was more or less completely absent in terms of explanations or elaboration along the way. It’s like someone mashed up the looter-shooter genre with a Soulslike framework, in need of a bit of launch polish and a throughline, but I was certainly having fun with it just the same. This actually has no bearing on my evaluation of the game itself it’s just funny.īeing a double beta tester for the game during the network beta would at least theoretically make for an interesting segue if I could say that the game is really a thing of two halves, but the reality is that my impression of Babylon’s Fall is that it’s pretty straightforward. I had forgotten that I signed up for the beta test separately, and thus got accepted twice. So I agreed, I waited a few days, and then I saw my beta email pop up, registered and all that… and then a day later I saw another beta email in my inbox, this time from PR. Now, I hadn’t really been following the game closely up to this point, but given the pedigree involved I was willing to give it the benefit of the doubt. Square-Enix PR reached out to us to see if we were interested in covering the Babylon’s Fall beta test. Here is a funny story that is also entirely true. ![]()
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